Question | Type | Traps |
---|---|---|
Q1. Do you understand the concept and gameplay? Scale '1: No, did not understand at all' to '5: Yes, understood the whole concept' |
Quantitative | This was a compound question. Understanding the concept and how the game works is two different things. Should have separated this question. |
Q2. Are there any parts you did not understand? | Qualitative | Not specifically, it builds on the previous question which should have been separated. |
Q3. Did the video format help with your understanding of the concept? Scale '1: No, it didn't help' to '5: Yes, it did help' |
Quantitative | This was a bit leading. Maybe "How did you find the video format of the prototype?" |
Q4. What would you improve about the game? | Qualitative | No |
Q5. Do you agree with this statement? The concept is engaging. Scale '1: Strongly disagree' to '5: Strongly agree' |
Quantitative | Could be leading. Might have been better as a semantic differential e.g. "Rate the concept (engaging to boring)" or similar. |
Q6. Was the audio of a quality that you could understand what was being said? | Qualitative | Probably a bit wordy "could you hear what was said" would have been simpler. |
Q7. Were my instructions clear? | Qualitative | Leading question, could again be a semantic differential which would have made it quantitative as well. e.g."Rate the instructions (clear to confusing)" |
Q8. Any other comments? | Qualitative | No |
Sunday, 6 September 2015
Week 7: Reviewing video prototype testing
Labels:
Class exercises,
testing,
video
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