Sunday, 6 September 2015

Week 7: Reviewing video prototype testing

Question Type Traps
Q1. Do you understand the concept and gameplay?
Scale '1: No, did not understand at all' to '5: Yes, understood the whole concept'
Quantitative This was a compound question.  Understanding the concept and how the game works is two different things.
Should have separated this question.
Q2. Are there any parts you did not understand? Qualitative Not specifically, it builds on the previous question which should have been separated.
Q3. Did the video format help with your understanding of the concept?
Scale '1: No, it didn't help' to '5: Yes, it did help'
Quantitative This was a bit leading.  Maybe "How did you find the video format of the prototype?"
Q4. What would you improve about the game?  Qualitative No
Q5. Do you agree with this statement?  The concept is engaging.
Scale '1: Strongly disagree' to '5: Strongly agree'
Quantitative Could be leading.  Might have been better as a semantic differential
e.g. "Rate the concept (engaging to boring)" or similar.
Q6. Was the audio of a quality that you could understand what was being said? Qualitative Probably a bit wordy "could you hear what was said" would have been simpler.  
Q7. Were my instructions clear? Qualitative Leading question, could again be a semantic differential which would have made it quantitative as well.
e.g."Rate the instructions (clear to confusing)"
Q8. Any other comments? Qualitative No

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