Here is the raw data from the testing sessions that were run for the Interactive Prototype 3 of Meow Meow Cat. The data forms two parts, the observations recorded during the session and the questionnaire users filled out.
Testing session: 9 November, in-class session
Users:
- 7 total
- 4 male, 3 female
Observations
User #1
- played 3 games
- “I have to memorise where the different colour are”
- “oh damn, I hit the wrong button"
- times (seconds):
- 8, 7, 11
User #2
- played 3 games
- Do you want another go -> “Yes!”
- On the second go, user reset game themselves which caused an error. (Code is set up so you have to end game then reset)
- times (seconds):
- 16, x, 11
User #3
- played 2 games
- Body language response to being told that they have 25 seconds to complete 25 dots – apprehensive, tense, excited
- After 1st go -> I ned to see if I can beat my time
- times (seconds):
- 13, 13
User #4
- played 3 games
- times (seconds):
- 12, 9, 13
User #5
- played 2 games
- “This tech is hardcore” in response to the stick
- “oh, this is fun”
- didn’t notice background colour change
- times (seconds):
- 8, 12
User #6
- played 3 games
- “play another round? Definitely!”
- “see if I can beat my highest score"
- times (seconds):
- 11, 15, 16
User #7
- played 3 games
- “did the background change?”
- “my first time was my best – weird”
- Clarified how the scoring worked
- times (seconds):
- 13, 10, 9
Observation overview
- Stick/play dough combination worked really well, users seemed to find it fun to use/play
- Many commented that they didn’t notice the background colour change until they were prompted in the survey and some even went back to check
- Most wanted to play to beat their score
- Game played 19 times
- Times:
- Highest Score: 16 seconds
- Lowest Score: 7 seconds
- Average Score: 11.5 seconds
Questionnaire results
Total responses: 7
Q1. Were you aware that time was running out during the game?
Yes - 6 users
No - 1 user
Q2. What indicated this to you?
- The number in the top left corner and by the score at the end
- Timer at top
- The counter at the top of the screen
- There was a timer in the top corner. Which I did not actually look at, and then the background colour would also change.
- Was there a ticking clock going on in the background, that made me fele like the pressure was on?
- I was too absorbed in the game
- When you told me.
Q3. Do you remember your best time?
Q4. Was it helpful to have an on-screen record of your best time?
Yes - 7 users
Q5. Did you notice the background colour changing?
No - 4 users
Most or all users could agree that:
Q6. What did the background colour represent to you?
- i was too focused on the dots!
- I thought it stayed the same color yellow
- Getting closer to the end of the time allowed and the end of the game - increasing urgency.
- Stress! It made me think I was running out of time, but I was not sure how many times it would change or how much longer I had left when the colour changed.
- I didn't notice it was changing, I was focused on the colours.
- The questionable state of western foreign relationships within the middle-east
Q7. How would you describe the instructions for this testing session?
Scale: 1 'Clear - it was easy to understand what to do' to 5 'Confusing - I did not understand what to do'
1: Clear - 7 usersScale: 1 'Clear - it was easy to understand what to do' to 5 'Confusing - I did not understand what to do'
Q8. Any other comments?
- It was very fun and made me want to keep playing to improve my score
- Really liked your game. It was lots of fun. I tested all your prototypes and have definitely gotten quicker!
- It was fun - a good quick game.
- Whacky Stick! Perhaps some sort of instruction on how many colour changes there would be before time ran out or if the background music was to increase in speed to indicate that time was getting closer and closer to running out.
- There was really fun, simple yet clean and effective.
- fun game
- I loved the fact that is was so fast paced. After trying my luck the first time I definitely wanted to beat my highest my score.
Questionnaire overview
- my instructions were clear (7/7)
- they were aware time was running out (6/7)
- the timer showed them this (5/7)
- they could remember their best time (7/7)
- they liked having an on-screen record of their best time (7/7)
- it was fun (6/7 mentions in free comments)
- 4/7 did not notice the change at all (many were surprised when they got to this question)
- those that did notice said it added to their sense of urgency
- Suggestions include:adding other elements to show end of time approaching
- increase music speed
- graphic of sun setting over 'sky
- flashing timer of 5 seconds to go
The 'whacky stick' interaction also seemed to be popular and successful even though it was not specifically tested in this prototype.
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