Tuesday, 4 August 2015

Week 2: Prototype ideation 1

This semester we have to create four prototypes.  To generate concepts, we have two options: wearable social interventions or game mash-ups.  In our pracs this week we looked at idea generation for these two options.

Wearable social intervention

In small groups we brainstormed social faux-pas and then possible wearable technologies to either hide or highlight the problem.

Social faux-pas

  • interrupting people mid-conversation
  • awkward silences
  • asking people if they are pregnant (or about age/weight)
  • talking with mouth open
  • walking/standing on wrong side of footpath or escalator
  • walking against the flow of traffic
  • stopping in the middle of a moving crowd
  • loud music on public transport
  • talking on a quiet carriage
  • taking phone calls when you talking to other people
  • talking to people when they have headphones in
  • invading personal space
  • reading over people's shoulders

Wearable ideas

  • Advanced mood ring shows when you are embarrassed 
  • Lapel pin with mic, interrupts conversation if it hears certain words (pregnant, age, etc)
  • shirt or button that changes colour is people are too close

Game Mash-ups

We picked one game from each category of paper, board and arcade games, and analysed them. What did we like about the game, how was it constructed, what made it unique?

Paper - Hangman

  • points system
  • small words are harder
  • patterns of choosing letters
  • add extra lives by adding extra lines to extend gameplay - house rules
  • puzzle
  • minimal props 
  • rewards knowledge
  • competitive

Board - Guess Who?

  • Changeable photos
  • puzzle by elimination
  • can be easy if you choose wrong person
  • flicking - physical action
  • short, quick game play

Lemmings - Arcade

  • Levels are the muzzle
  • multiple solutions
  • cute, design and noise
  • funny
We then picked two games from different categories, pulled out a feature of them, and mashed them to create a new game.

For our game, we chose Hangman (cheating death) and Lemmings (cute/adorable/emotionally invested).


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