- i didn't hate
- felt original
- wasn't just a tweak of an existing game.
I have worked an idea now into a beginning concept that I am finally happy enough to move forward with. As we have a workshop class tomorrow and the video prototype is due next week - I am relieved. I have also tried to keep in mind how this idea will play out for other types of prototypes (e.g. physical prototype with the makey makey).
Initial concept: game mash-up
Lemmings x Twister
Elements of Lemmings:
- cute animal
- move through levels
- overarching goal (in lemmings = don't die)
Elements of Twister
- interact with coloured dots
- more colours = more complexity
- 'game' choose colour order
Game description
- Animal moves through levels trying to reach/chase something (it's pack, it's prey, whatever)
- To move along a level you must pass through/step on coloured circles
- As levels increase complexity of coloured path increases as does time
- To step on coloured circle you must press corresponding key (left, right, up, down corresponds with 4 different colours)
- The faster you move, the closer you get to what you're chasing (pacl)
- As levels increase, speed of pack also increases.
Animal ideas
- Honey badger chasing things to eat "Honey Badger Hurry"
- Wolverine chasing pack
- Cat chasing sunny spot
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