Monday, 10 August 2015

Week 3: Video Prototype concept

After brainstorming a lot over the past week, I was struggling to come up with an idea that:
  • i didn't hate
  • felt original 
  • wasn't just a tweak of an existing game.
I have worked an idea now into a beginning concept that I am finally happy enough to move forward with. As we have a workshop class tomorrow and the video prototype is due next week - I am relieved.  I have also tried to keep in mind how this idea will play out for other types of prototypes (e.g. physical prototype with the makey makey).  

Initial concept: game mash-up

Lemmings x Twister


Elements of Lemmings:

  • cute animal
  • move through levels 
  • overarching goal (in lemmings = don't die)

Elements of Twister

  • interact with coloured dots
  • more colours = more complexity
  • 'game' choose colour order

Game description

  • Animal moves through levels trying to reach/chase something (it's pack, it's prey, whatever)
  • To move along a level you must pass through/step on coloured circles
  • As levels increase complexity of coloured path increases as does time
  • To step on coloured circle you must press corresponding key (left, right, up, down corresponds with 4 different colours)
  • The faster you move, the closer you get to what you're chasing (pacl)
  • As levels increase, speed of pack also increases.

Animal ideas

  • Honey badger chasing things to eat "Honey Badger Hurry"
  • Wolverine chasing pack
  • Cat chasing sunny spot


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